![]() ![]() But its just some number, an ID for the location. Using "showvars" on a companion, i found out that they really do have a variable called "HomeLocation". Big WTF moment that reminded, how annoying this little glitch is.Įdit: I found something. And when she catched up with her, they had a conversation, several streets away from Diamond City. Fortunatly she is my only NPC with that glitch), upon entering Diamond City i saw her little sister run past me, outside of Diamond City and after her big sister, who was on the way to Sanctuary Hills. Nick talks with his assistant, and yesterday when i dismissed Piper near Diamond City (she already had the glitch, so she just walks back to Sanctuary Hills. The NPCs are even scripted to interact with each other at their default homes. Piper has her own newspaper in Diamond City which she is very proud of and she has a little sister to take care of, and she gives up all that to live in some lousy shack in Sanctuary Hills? Thats just stupid. The description for "Fallout 4 Technical Support" calls it "Fallout 3." Would recommend a correction there. Please give suggestions to expedite the correction of this glitch. I'm not sure how tags work on this site, so I don't have any tags on this thread yet. ![]() SEND COMPANION BACK HOME FALLOUT 4 MOD(I'm not sure if that means this thread should be here, in mod requests, or both.) If no console command corrections are available, I would like to request a mod to fix this rather glaring error. I know of at least one Steam forum with this unresolved. If there is a solution in console commands, I have yet to see it after extensive searching. However, if I dismiss her to, say, Sanctuary Hills, it is then impossible for her to ever return to her residency in Publick Occurrences, since it is no longer her most recent residency, and there is no option for it. Since there is no default home option, it is then impossible to send the companion to the special default home.įor example, if I dismiss Piper after first getting her as a companion and don't choose any options for where she should go, she will return to Publick Occurrences. However, if you have given a destination settlement previously, the companion will return to the most recent destination. Some companions, like Piper and Valentine, do not have default homes inside player settlements (Piper lives in Publick Occurrences, and Valentine lives in his agency.) I know that when dismissing a companion and exitting the destination settlement menu without selecting a destination, the companion will return to his/her default home. That version of the mod did not work for me, but in case it works for you and you are trying to find the item ID, there you go.This is a glitch concerning companion A.I. So the console command to give that item to you is: ( where xx is the load order number for Companions go Home ) Oh, and for anyone wondering, the item ID for the send companion home aid item in that version of the mod is: If I hear back and he prefers to host this alternate version, it will move. Since I did not hear back and he indicated in his post that he was ok with this, I went ahead and posted it. I also reached out to registrator2000 before posting this alternate mod version. SEND COMPANION BACK HOME FALLOUT 4 CODENot everyone may have the issue I did, but I fixed the code so that it is updated for the CK. The original code relies on some self references that were no longer a valid syntax. Companions would fail to change locations and an error was sent to the log. I had some issues with the console command version not working for me. I got Cait to stay at home plate (somehow, I'm still not sure how) and now I'm trying to get Curie to stay there as well, so I type "cqf home plate" and I get the message "Curie will return to home plate" then I dismiss her (and don't click anything when it askes where to send her, I just hit tab to close the menu) and I get the message "Curie will return to the castle" and then she runs off, and I have to follow her, I tried resetting her home with "cqf home resetactor 00102249" (00102249 is her code) and it says she heading the vault 81, I try using it again, and I get "Curie will return to the castle" this is a big problem, if I want curie for something I don't want to spend the 10 mins it takes to walk all the why to where she hangs out in vault 81 to find here, and no mater what I do she wont stay at home plate, at this point I think the only reason Cait is still there is because of a bug (she was sandboxing wen I did all this so maybe that's why?) how can I fix this? and that means that next time I try to get rid of Cait she will go back to the the combat zone or the castle, and I don't like going to settlements, and I cant send Cait back to combat zone! (because she hates it there and every time I'm near I get attacked by raiders, its not a huge problem but its vary annoying) So I know I can't be the only one with this problem. ![]()
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